The unique Blessing skill increases your final damage by a set percent (20% when SSR, 23% at 4*); this modifier can increase your damage past the regular DMG Cap. The Scythe of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina or Enmity are common choices). Removed M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored -to-you advice from the available gbf communities. Assuming your taking about m2, you would actually want Rein in there, since he can give everyone Counter after he ougis. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. The floor is open! However this weapon is not generally included in Primal Fire grids and currently classes capable of wielding bows are not currently in favour compared to the other class options. Fire of Prometheus and Chains of Caucasus perfectly complement each other as Chains do not provide a Normal ATK modifier while Fire of Prometheus has two Normal ATK modifiers and lowers your HP every turn, thus empower the Enmity modifiers on the Chains. Standard M1 . Notify me of follow-up comments by email. Get feedback and suggestions Site Status. The Spear’s weapon skills only effect spear and katana proficiency characters, but even if your party lacks those characters it can still be utilized if the sustain is required. A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid that Gacha Fire has to offer. GBF grid 12/12/2017Granblue Fantasy GBF Accounts Selling [Mobage] R226 3 Primal grids, 5 zodiac, 10FLB eternals, price 0 Nego. Name JP: モニカ: Title JP: 自由なる剣閃: Voice Actor JP: 辻あゆみ: Release Date: 2019-09-30: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: The devoted Enforcer invites her protege for a restful day out on the town. Notify me of follow-up comments by email. M2. Kerak (Grand weapon, Mugen’s) has Big Progression (Boost to Fire Elemental Attack based on number of turns passed) and Medium Normal Majesty and is a weapon that it best utilized in double Agni setups and/or for long fights. Shiva M2 Weapons (available as Sword, Spear and Melee) provide 20% party TA on their Charge Attacks (and DA/TA down on the enemy). Its weapon skills only apply to Staff and Harp characters, so you will probably want to build a team around these proficiencies if you want to fully utilize this as a MH. Its Ougi provides a hefty 15% DMG Cap Up and a Revitalize effect (1000 HP healing cap) for 2.5 turns, making it good for both sustain and damage. The amount of Ixabas and/or Fingers that you choose to aim for depends on your setup and the fights you plan on using it for. April 25, 2020 at 17:10 This is a Primal grid, is it not? … A character's lore, appearance, and other factors do not affect this attribute. It also has very good Swordmaster/Glorybringer skills and is capable of providing lots of extra damage; a very strong choice if your team does not require DA/TA support from your MC. Primal Gacha. As far as I know, this grid is not able to compete in Gold Brick racing and is mostly reserved for committed Water mains. It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%). Standard M2. April 9, 2020 at 00:26 Fixed, thanks. A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included. Note that a completed Chains of Caucasus grid is essentially better than a Crimson Finger grid for the Primal Enmity option in Fire and does not require the investment of Moons or Bars. In general it tends to not be worth it to go for 100% Crit with AES, but there are some setups that can make use of it such as OTK or Full Auto setups. – Summer’s Mirage could be considered if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a AES or be added as the seventh weapon. It provides a total of 32.5% Normal ATK and 5% Normal DA and it also burns your characters for 5% of their Max HP every turn. Choose an Enmity pendulum with an Omega/Magna Dark Opus to maximize your damage at lower HP.– Colossus Cane Omega. Completed Ougi/CA focused Varuna grids will typically include two or three copies of Blue Sphere. I haven’t really tried it (haven’t recruited alanaan) but wouldn’t a fire fist team with anila, mugen and alanaan work fine? My inspiration for this comes from the English community lacking (to my knowledge) a complete/compiled grid resource like GameWith or … Murgleis (Grand Katalina’s unlock weapon) is a better version of the Seven-Star Sword (Revenant/GW sword), its Charge Attack provides a 35% DMG Cut (if 4*) that can stack with Phalanx for a full Cut; also has good Swordmaster/Glorybringer skills. Pooky's GBF Weapon Grid Resource. Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. This grid should use at least one EX/Unknown Weapon while two are normally recommended; the number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. April 25, 2020 at 22:06 how is mugen’s weapon in primal grid? Ancient Ecke Sachs boast three offensive Omega/Magna skills (med ATK, med Crit, small Enmity), all of which are boosted by Colossus Omega. Specialty This character gains 20% more ATK from weapons of this type in your grid. Generally you will want to +99 all the weapons relevant to your cosmos to maximize its effect. It can also provide Salted Wound (Break Assassin) with Swordmaster/Glorybringer, but has tough competition with Wrathfire Longblade for that MH slot. Ixaba has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% @ Slvl 15 at 100% HP) and Crimson Finger has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. If you include Tyros Sceptre, make sure your team is all staff proficiency and do not include any Gaze. This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. 4 thoughts on “Pooky’s GBF Weapon Grid Resource – Fire” sachiotakli. A character's lore, appearance, and other factors do not affect this attribute. 8 thoughts on “Pooky’s GBF Weapon Grid Resource – Wind” Yep. Just an idea to maybe make use of that hand of brahman. Note that there is more than one way to achieve 100% Crit in both single and double Varuna setups; even Highlander versions are also possible (using Taisai Spirit Bow, Galilei’s Insight, and two other Medium Crit weapons in double Varuna achieves 100% Crit). Usually you’ll want to opt for the Stamina pendulum, as if you were to choose Enmity, the Omega/Magna Dark Opus is a superior choice (Primal and Magna Enmity is similar damage until ~40%, below which Magna Enmity provides more damage).– Ray of Zhuque Malus is, as usual, your default choice for DMG Cap up. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! Reply. Remember, you can only have six different Ultima at one time, choose wisely! Willizer. A Cosmic Sword is the only cosmic weapon that could be considered in a Chains of Caucasus grid. Generally you will want to +99 all the weapons relevant to your cosmos to maximize its effect. You will have 7 Swords total, 5 AES, the Seraphic Weapon, and the Cosmic Sword itself. There are many possibilities for you to choose from; please do your research before investing in these weapons. Meaning the standard grid of 5 AES provides a 71.5% chance to Crit. Fire’s “M2 grid”, with Ancient Ecke Sachs (AES) as the core; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another AES or the Scythe of Renunciation. The Hollowsky Spear is a great MH for sustain in Fire and is well suited for solos and/or for maintaining Stamina. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. The Cosmic Sword is an easy to include weapon for the full F2P grid, as it bolsters the moderately high ATK of your six total swords and would provide at least an additional 6% DMG Cap up. Filler option if you did not choose to use an Omega/Magna Dark Opus.– A strong EX/Unknown weapon (Astral/Xeno/etc) can be a filler option, but should mainly be used for MH (or the Astral’s echo effect) as you already have plenty of EX/Unknown modifiers from the Chains. The use of double Agni is not as widespread as Agni+Shiva setups as the immediate access to a support Shiva’s call is invaluable for most fights. True Infernal Flamescythe‘s charge attack offers 2.5 turns of 30% party DA/TA, it also has a passive echo for the MC on burned enemies, very strong with the Berserker class (or with splitting spirit and any class that can use axes) if you are looking for a source of party DA/TA. Leave a comment Cancel reply. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! Of course, these are my opinions based on my experience with these characters. Many players use grids with Colossus Cane Omega as a transition grid while they collect Ancient Ecke Sachs, leaving their Canes at 3*, 4*, or even 0*. The Scythe of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen). The following weapons are Grand Weapons and require their 4* Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. Both these weapons are good candidates for farmable Luchador mainhands. If you need something else to fill the grid, using a fifth or sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– Winter’s Frostnettle is the same as an Ancient Ecke Sachs, except that it is water, can be uncapped to 150/Slvl15, and you can only obtain one copy. In these types of setups, Kerak is a very strong option as Progression boosted by two summons synergizes very well with itself since double Primal summons greatly benefit from Elemental Attack boosts. Standard M1. Taisai Spirit Bow (Grand Weapon, Pholia’s) and Galilei’s Insight (Grand Weapon, Europa’s) provide an alternative style of grid for Primal Water that revolves around Crit. Though it has half the HP of a Magna 2 grid which is hilarious, considering that HP was something Hades used to do and not Magna. Clarion is a farmable gun mainhand and therefore automatically useful for mechanic setups, however, 4* Bonito’s call effect makes mechanic subpar compared to classes that can perform two CAs in a turn (Kengo/Chrysaor/Rising Force). With the infusion of new Crit weapons for Primal Fire, this Bow may find its way into more grids as players start investing into guaranteed Crit grids. AES provide high damage at low HP percentages as well as an above average total HP pool (AES have a very high base HP stat but have a very low base attack stat). Gangsta knife has Medium Garrison, Big Enmity, and Small Crit, making it the more offensive option; the Small Crit can also top off attaining 100% Crit if that is something you are going for. Standard M2. Blue Sphere (Grand Drang’s unlock weapon) is the premier sustain mainhand. As this weapon has Big II Crit (12% Crit @ Slvl15; 28.8% with single Agni; 45.6% with double Agni), it makes creating a Crit grid much more attainable and viable. Mainhands. Mainhands. For example, a character gains an extra 20 ATK from a 100 ATK weapon matching their weapon specialty, making it effectively a 120 ATK weapon for that character. Basic M1 Water Grid; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Leviathan Gaze Omega or the Staff of Renunciation. If you want/need more damage, this is your go-to EX weapon.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier (25.5% @ slvl 20 for the Flamescythe) as well as strong Charge Attack effects when used as mainhands.– Ushumgal (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. Gender Gender is a character attribute used for game mechanics. This is very beneficial for the Enmity modifier on AES, especially on fights where taking damage proves to be difficult; just be careful when utilizing the Fire of Prometheus on long fights as you’ll need to find a way to sustain your HP.– Likely inferior to the Fire of Prometheus, but you may consider a Bahamut Weapon if you need more HP and your team’s races fit into one of the Bahamut Weapon’s restrictions, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Ray of Zhuque Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. For other uses it is not that great of a choice as its CA effect is not particularly strong (2.5 turns of ATK and Skill DMG Up). This weapon is shown in the base grid but does not necessarily have to be included.– Fire of Prometheus provides a total of 32.5% Normal ATK and 5% Normal DA, making it a very powerful weapon; however, it also burns your characters for 5% of their Max HP every turn. Primal Gacha. A character's lore, appearance, and other factors do not affect this attribute. Some of Water’s most common grids synergize very well with CA focused classes. You may be able to find a use for this weapon but make sure you know (and accept) the amount of use you’ll get out of this bad boy before you spend resources on it. Fist of Destruction (Grand weapon, Reinhardtzar’s) is the Fire’s instalment of what appears to be the “Ivory Ark” Grand Weapon line, as in it has Big II Celere (ATK and Crit) and another skill; in this Fist’s case, it gives Small Normal Trium (DA and TA). Mainhands. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), informative guide on the Chains of Caucasus grid. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on guaranteed Triple Attacks and Echo or 1T Charge Attack setups, Strength (13% Normal Stamina) or Zeal (up to 30% Normal Enmity) are better options.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage. Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. November 14, 2020 at 17:21 I haven’t really tried it (haven’t recruited alanaan) but wouldn’t a fire fist team with anila, mugen and alanaan work fine? The fist’s Ougi provides a Keen buff for 3.5 turns which gives Supplemental DMG to Crits (50k cap) and can provide a large amount of extra damage if paired with echos or multihit abilities. I’m building the grid atm after watching Mizako solo lucilius hardcore with it on Youtube. Anyway, this should be your go to gun, especially for Mechanic 1T Charge Attack setups as its CA boosts your Chain Burst DMG/Cap and it has a medium Magna Sentence skill that increases your team’s CA DMG/Cap. Its charge attack provides your party with Drain and Revitalize (both cap at 500HP healing) for 3.5 turns, giving the healing effects a very high (if not full) up time. This grid should use a minimum of five Omega/Magna Weapons though you’ll likely want six: five AES and the Scythe of Renunciation. As with the Fist of Destruction and Kerak, these weapons are more suited for difficult and long fights that tend to want double Agni for the survivability that comes with the large defense boosts from Garrison. Benedia (Grand Rackam’s unlock weapon) is a niche weapon for both mainhand and grid usage. Dieredre’s Heart is basically an all-in defensive weapon, as it has Big Garrison and Small Majesty (ATK and HP), meaning it won’t provide much offense but the added Defense and HP greatly boosts your durability. You’ll likely want to use Sol Remnant as your EX/Unknown weapon if you have it. It is used exclusively for Nina Drango's skills. Losing the support Shiva call is a major downside to using double Colo, but in Full Auto summon calls are not used and therefore it can be viable for such use.Omega/Magna Weapons: 5-8 (Weapon Skills boosted by Colossus Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: 0-1. It is used exclusively for Nina Drango's skills. Note that the CA Cap up bonus maxes out at 30%. This grid should use at least one EX/Unknown Weapon; two can be used depending on what other weapons/mainhand you are using. Fist of Destruction (Grand Reinhardtzar’s unlock weapon) is one of those weapons that has an Ougi effect that synergizes well with its weapon skills. It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%). Useful as a one-of (the temporary buff does not stack with other copies of the bow) for 1T setups and short fights; can be used in place of, or in addition to, a Bahamut Weapon.– Consider Xuanwu Mace Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. A character's lore, appearance, and other factors do not affect this attribute. Reply. If you need something else to fill the grid, using a sixth Omega/Magna Weapon is an option, especially if you are trying to fit in two Tryos Sceptre for staff compositions.– Leviathan Gaze Omega and Winter’s Frostnettle are purely for filler if you do not yet have enough Zithers or have no other filler to use.– Ancient Auberons can be used to increase your HP while not losing as much damage if you were to use something like Leviathan Bow Omega. August 29, 2020 at 23:14 Maybe add a template for a magna staff grid? Grid Weapons. These weapons will be receiving a 4* uncap in April.– At 4*, Tyros Sceptre is essentially the same thing as a 4* Leviathan Gaze Omega, except its Magna ATK only applies to staff proficiency characters and has an Excelsior skill, which boosts CA Cap by 15% when maxed (not restricted by proficiencies; not boosted by Leviathan Omega). Primal Gacha. Once you reach this point, the Cosmic sword will be preferred over the Ray of Zhuque as your DMG Cap up weapon. Generally you will want to +99 all the weapons relevant to your cosmos to maximize its effect.

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